Make Music Using Game Engines

Electronic music is not all about using sequencing and generating sound with soft synths. Electronic music, imo, started as experiments and academic research. Advancement of computers have made lives of electronic musicians easier, but that doesn't mean there are no more room for more edgy and revolutionary stuff.

I came across this blog entry, about people making music through game engines. I've seen machinima, making movies through game engines, but this is my first time hearing about making music through game engines.

Andrew Garton in his audiovisual performance uses the unreal engine. Objects, which can be seen in this screen grab, have been assigned sounds which are set off when "nudged" by the player. Two to three levels are planned, each with their own set of sound objects that bounce from one end of the "performance space" to the other.


Head over to the actual blog entry to read about it.

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